If your renders in Virtual Worlds are taking longer than expected, there are several potential causes. Below are common troubleshooting steps to help identify and resolve issues slowing down the rendering process.
Products Outside the Room Layout
Products positioned outside the room can slow down the rendering process. To check for this, open the Scene Graph in the Tools menu. Look for items marked with a red exclamation mark, indicating that a product is outside the room or has encountered another issue. If the product is necessary, reposition or replace it. If it's not required, delete the item and try rendering again.
Custom Textures or Materials
If you’ve created your own textures or materials, this could be contributing to slow renders. Re-edit and re-apply any custom textures or materials. Ensure that the texture size does not exceed 1024x1024 pixels to improve performance.
Render Settings Too High
High render settings can also affect rendering times. Try lowering the following settings:
- Open the Create Image dialog under Image settings and choose Edit. Change the GI Engine to AQMC, which is faster than fR Image.
- Lower the Anti-Alias and Global Illumination settings to reduce the rendering time.
- In the Environment tab, ensure that both Sun Light and Sky Light are disabled.
- In the Shadows tab, turn off Area (Soft) Shadows to improve speed.
Multiple Instances of Virtual Worlds
Running multiple instances of Virtual Worlds can consume system resources, leading to slower render times. Make sure all other instances of Virtual Worlds are closed to free up resources and improve rendering speed.
Faulty Items
Occasionally, faulty items in your design can slow down rendering. Check the Scene Graph from the Tools menu for any products marked with a red exclamation mark. Delete or replace these items, then try rendering again.
Note: If your rendering speeds do not improve after trying the above, please contact support.