Virtual Worlds creates and utilises various file types to handle design data and save images of your projects. Knowing the distinctions between these file types—VWX/VWS and BMP/JPG—is essential for efficiently managing your design tasks.
VWX and VWS Files
VWX Files: These are the design files created by Virtual Worlds. They contain all the data related to your room design, including the list of items, any modifications, hole cuts, and other changes you've made. VWX files are used by newer versions of Virtual Worlds (version 5.8.1 and later).
VWS Files: These files serve the same purpose as VWX files but are used by older versions of Virtual Worlds (prior to version 5.8.1). Despite being an older format, VWS files are still readable by all versions of Virtual Worlds, ensuring compatibility across different software versions.
Note: VWX and VWS files are essential for saving and continuing work on your designs. You need Virtual Worlds software to open, edit, and manage these files. |
BMP and JPG Files
BMP Files: These files are bitmap images, which provide a high-quality representation of your design. BMP files capture detailed images but are larger in size compared to JPG files. They can be opened and edited in various image editing software, such as Adobe Photoshop or Microsoft Paint.
JPG Files: Also known as JPEG, this format is a compressed image file that balances quality and file size, making it suitable for sharing and online use. Like BMP files, JPG files can be opened and edited with a wide range of image editing programs.
Note: BMP and JPG files are used to capture snapshots of your designs in Virtual Worlds. However, once these images are saved, they cannot be reopened or edited within Virtual Worlds—they must be managed using external image editing software. |
Summary
- VWX/VWS Files: These are the main design files containing all the data related to your Virtual Worlds projects. They require Virtual Worlds software to be accessed and edited.
- BMP/JPG Files: These are image files that provide a visual representation of your designs. They can be viewed and edited using external software but cannot be manipulated within Virtual Worlds.
Understanding the differences between these file types helps you manage your projects effectively, making sure that design data and visual outputs are used correctly for their intended purposes.