Virtual Worlds version 8.1.51 reveals features such as user interface improvements and optimisations.
The following Features and Fixes have been implemented to Virtual Worlds v8.1.51:
New Features
- UI Improvements
- Added tabs for switching between 3D, and 2D Diagram windows.
- Toolbars fixed into position.
- New icons and colours for the pricing toolbar.
- Refined font throughout.
- Improved DPI awareness.
- Connection Points can now be hidden whilst remaining active.
- Door and Window recessing refinements.
- Added ability to adjust refection in mirror quality in 3D. To access, go to Tools > Options > Graphics > Realtime Mirror Resolution.
Fixes
- Updated branding.
- Reconfigured Add/Merge tiling dialog.
- “Load catalogue” function opens catalogue tab.
- Added shortcut CTRL+Right Click.
- Fixes issue where additional tabs in the side panel did not stack to the right of existing tabs.
- Fixes issue where Wall Panels cannot be saved and reused as templates with OTT after design reload.
- Fixes “Enter a Number” error that would appear on some user’s machines during start-up.
- Fixes an issue with normal maps not working on walls.
- Fixes an issue with cutters (and other hidden units) affecting dynamic hoses.
- Fixes an issue with applying worktops on scenes containing an Architectural Scenery Sphere.
- Fixes a crash when part elevation symbols were missing information. This was reported with a Montrose Furniture unit.
- Fixes a crash when resizing a room with windows cut into an alcove.
- Fixes a crash when using the “Equal Weight” button in the Template dialog.
- Fixes an occasional crash when closing a design with multiple items selected.
- Fixes a crash when users click away from the update cached files message box.
- Fixes a crash when rotating a ceiling light in drag mode.
- Fixes general cutting issues when dragging recessed items. Items no longer re-recess while dragging, instead they recess when you release the left button.
- Fixes issues when nudging recessed items within an internal wall.
- Fixes an issue where tile-able shower trays were tiling in different directions.
- Fixes an issue with scene scroller showing the wrong unit/part when a VR light is selected.
- Fixes an issue with lights changing size on loading when “Filament Lighting” is enabled.
- Fixes an issue with Normal Maps being ignored at Unit level in Urho.
- Fixes an issue in photorealistic rendering where light bulbs glowed even when they were turned off.
- Fixes an issue with drag mode not working when an item is selected in the scene graph.
- Fixes a Sketchpad issue with the mouse wheel zoom not working on secondary monitors.